⚡ Infinite Greed
Infinite Greed is a free, browser-based real-time strategy game in the spirit of the
Command & Conquer classics: no install, no launcher, no pay-to-win. Open a tab, pick a faction,
and start building.
It is made by a tiny independent team who grew up on 90s RTS games and missed the
feeling: harvest, build a base, mass an army, and out-think the other commander. Everything you see
(the terrain engine, the deterministic lockstep netcode, the AI commanders, all 18 factions) is
hand-built and still actively evolving.
What we care about
- Balance over budget. Real-world powers are tuned so a small nation can beat a big one.
- Runs anywhere. One codebase, straight in the browser, on modest hardware.
- Built in the open with players. Bugs and ideas from the community go straight onto our
roadmap: a lot of what is in the game right now started as a player message.
The game is free to play and always will be. If you want to help it grow, the
Support us tab explains where the money goes.
☕ Buy us a coffee
Infinite Greed is free, ad-free, and has no paid unlocks, and we would like to keep it that way.
The game is built in our own time, but some things genuinely cost money.
Where your support goes
- Commercial art & assets: licensed unit and building models, textures and
effects, so the game can look far better than free placeholders allow.
- Sound & music: licensed weapon effects and an original soundtrack.
- Servers: the multiplayer boxes, voice relay and match hosting.
- More game: every hour funded is an hour spent on new units, maps and modes
instead of something else.
One-off or monthly, any amount helps, and there is
absolutely no obligation. Playing, reporting bugs and telling a friend genuinely helps just as much.
📜 Credits & licences
Infinite Greed is built on other people's generosity. Everything below is used with
permission: public-domain work, work licensed for commercial use with attribution (which
this page provides), or work made for the project.
Terrain & material textures
Ground layers from ambientCG and Texture Haven; sand, concrete
and metal from Poly Haven. All CC0 (public domain). Normal and roughness maps
were packed from those sets by us.
3D models — public domain (CC0)
Tank, Heavy Tank, Engineer and Rocket Team by Quaternius and
KolosStudios, via poly.pizza.
3D models — CC-BY (attribution required)
Sabri Ayeş — War Factory, Power Plant, Airfield, Barracks, Radar Dome, Wall.
Christian Rudorff — Research Lab, Missile Battery.
Muhamad Mirza Arrafi — Patriot SAM, Flak Gun.
SIpriv — Bomber, Air Transport.
KolosStudios — Rifle Squad, MLRS.
Quasar — Mi-24 Helicopter.
andertan — Fighter.
Duane's Mind — Apache Gunship.
Yi Tsung Lee — Destroyer.
42manako — IFV.
Jellypack — Interceptor Team.
novusod — Ore Refinery.
Herdyn — Artillery.
Yudha Mfr — Heavy Cannon.
NateGazzard — Drones.
jeremy — Harvester.
Zsky — Gunboat.
Poly by Google — Submarine, Helidrone, Oil Field.
Sourced through Sketchfab and poly.pizza, used under
CC-BY 3.0 / 4.0.
Icons
Emoji glyphs are Twemoji by Twitter, licensed CC-BY 4.0.
Sound
Recorded weapon and explosion effects from Pixabay
(freesound_community, Universfield) and Mixkit, used under their
royalty-free licences. Every other sound effect and unit voice is synthesized by the
game as it plays.
Music
The soundtrack is original work written for Infinite Greed.
Built with
three.js (MIT) for the renderer, ws (MIT) for the
multiplayer server, TypeScript (Apache-2.0) and Vite
(MIT) to build it. Thank you to everyone who maintains them.
Spotted your work here without credit, or credited wrongly? Write to us
on the Contact tab and we will fix it or take it out.